﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;

namespace TimeWar.Shared.Config
{
    public class TerrainReader : ContentTypeReader<TerrainConfig>
    {
        protected override TerrainConfig Read(ContentReader input, TerrainConfig existingInstance)
        {
            return new TerrainConfig(input);
        }
    }
}
